Fantasy Football rules
Build a squad of 15 players on 100.0m: 2 goalkeepers, 5 defenders, 5 midfielders, 3 forwards, no more than 3 from one club. Pick your starting XI and a captain whose points double. Points follow the Fantasy Premier League table, including defensive contributions and match bonus points. One free transfer per gameweek, up to 5 banked, extras cost 4 points.
Your team
- Your team carries over from round to round; you change it with transfers.
- 15 players: Goalkeeper 2, Defender 5, Midfielder 5, Forward 3.
- Budget: 100.0m. Every player has a price; the whole team must fit.
- No more than 3 players from the same team.
- 11 of them start each round; the others sit on the bench.
- Allowed formations: 4-4-2, 4-3-3, 3-4-3, 3-5-2, 4-5-1, 5-3-2, 5-4-1, 5-2-3.
- Your captain scores ×2.
- If your captain does not play, your vice captain takes over the armband.
- If a starter does not play, a bench player comes on automatically, in your bench order, as long as the formation stays valid.
Deadline
- Teams lock 90 minutes before the first game of the round.
- After the deadline your team is locked and points come from official data.
Transfers
- Before the first round you can change your team as often as you like.
- After that you get 1 free transfer per gameweek; unused ones roll over, up to 5.
- Every extra transfer costs 4 points.
- A new player must play the same position as the one he replaces.
Scoring
| Minutes played < 60 | +1 |
| Minutes played 60+ | +2 |
| Goals: Goalkeeper | +10 |
| Goals: Defender | +6 |
| Goals: Midfielder | +5 |
| Goals: Forward | +4 |
| Assists | +3 |
| Clean sheet: Goalkeeper/Defender | +4 |
| Clean sheet: Midfielder | +1 |
| Saves ×3 | +1 |
| Penalty saved | +5 |
| Penalty missed | -2 |
| Goals conceded ×2 (Goalkeeper/Defender) | -1 |
| Defensive contributions 10+ (Defender) | +2 |
| Defensive contributions 12+ (Midfielder/Forward) | +2 |
| Bonus (rating) | 3 / 2 / 1 |
| Yellow card | -1 |
| Red card | -3 |
| Own goal | -2 |
| Captain | ×2.0 |